Thursday, August 28, 2014

special relativity - What is a Lorentz boost and how to calculate it?


I know very little special relativity. I never leaned it properly, but every time I read someone saying: "if you boost in the x-direction, you get such and such" my mind goes blank! I tried understanding it but always get stuck with articles that assume that the reader knows everything.


So, what is a Lorentz boost, and how to calculate it? And why does the direction matters?



Answer



Lorentz boost is simply a Lorentz transformation which doesn't involve rotation. For example, Lorentz boost in the x direction looks like this:



[γβγ00βγγ0000100001]


where coordinates are written as (t, x, y, z) and


β=vc γ=11v2c2


This is a linear transformation which given coordinates of an event in one reference frame allows one to determine the coordinates in a frame of reference moving with respect to the first reference frame at velocity v in the x direction.


The ones on the diagonal mean that the transformation does not change the y and z coordinates (i.e. it only affects time t and distance along the x direction). For comparison, Lorentz boost in the y direction looks like this:


[γ0βγ00100βγ0γ00001]


which means that the transformation does not affect the x and z directions (i.e. it only affects time and the y direction).


In order to calculate Lorentz boost for any direction one starts by determining the following values:


γ=11v2x+v2y+v2zc2 βx=vxc,βy=vyc,βz=vzc


Then the matrix form of the Lorentz boost for velocity v=(vx, vy, vz) is this:



[LttLtxLtyLtzLxtLxxLxyLxzLytLyxLyyLyzLztLzxLzyLzz]


where


Ltt=γ Lta=Lat=βaγ Lab=Lba=(γ1)βaβbβ2x+β2y+β2z+δab=(γ1)vavbv2+δab


where a and b are x, y or z and δab is the Kronecker delta.


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