Sunday, December 14, 2014

homework and exercises - Coordinate System vs. Angular Properties vs. Centroid


Please help me check my understanding related to the rotational motion of a 3D rigid body after reading some Physics textbooks and googling for some more materials (e.g., Wikipedia's Torque, Wikipedia's Moment of Inertia).


The following points are to be checked against a situation where the rotational motion of a 3D rigid body happens about a single rotation axis in an inertial Cartesian coordinate system where the z-axis is taken to be the rotation axis but the origin O of the coordinate system is not necessarily on the centroid of the 3D rigid body and can even be outside the 3D rigid body:



  1. Each particle in the rigid body has v=ω×r where r is the position vector of the particle with respect to the origin O, and therefore, the speed of each particle depends on the choice of origin O.

  2. With respect to O, the moment of force τ and the angular momentum change dL about the z-axis have the same directions.

  3. With respect to O, the angular acceleration α and the angular velocity change dω about the z-axis have the same directions.

  4. Moment of inertia I is always calculated with respect to z-axis, not the centroid of the rigid body, such that the s in s2dm is always the distance between a point mass in the rigid body and z-axis.

  5. Angular momentum of each particle in the rigid body L=r×p where r is the position vector of p with respect to the origin O (i.e., ||r|| is not the distance between p and z-axis), and therefore, the direction of L may be different from ω.

  6. Total angular momentum of the rigid body is then L=Iω, and therefore, the direction of L is the same as ω.


  7. The torque experienced by each particle in the rigid body τ=r×F where r is the position vector of F with respect to the origin O (i.e., ||r|| is not the distance between F and z-axis), and therefore, the direction of τ may be different from ω.

  8. The total torque experienced by the rigid body is then τ=Iα, and therefore, the direction of τ is the same as α.

  9. The torque experienced by each particle in the rigid body is related to each particle's angular momentum rate of change r×F=τ=dLdt=d(r×p)dt=md(r×v)dt=md(r×(ω×r))dt=md((rr)ω(rω)r)dt, and therefore, for each particle the directions of τ and dL are the same but may be different from the direction of ω.

  10. The total torque experienced by the rigid body is related to the total angular momentum's rate of change Iα=τ=d(L)dt=d(Iω)dt=Idωdt, and therefore, the directions of α, τ, dL, and dω are the same.


Any mistake? Because the rotation axis can be outside the 3D rigid body, I feel uneasy especially for Point 5 to 10.



Answer




  1. Check ✓ except the the speed depends on the center of rotation, not the choice of the origin. The general rule is that if the origin as velocity vO then a point A located at rA has speed vA=vO+ω×rA. It happenstance that your origin does not move.

  2. Check ✓. In general, torques and angular momental are related with τA=ddtLA where A is any point on the rotating frame.


  3. Check ✓. Angular velocity and acceleration is shared among all points fixed to the rotating frame. Acceleration is the time derivative of velocity ddtω=α.

  4. Incorrect ×. Mass moment of inertia I is a tensor of 6 values represented by a 3×3 matrix I=(IxxIxyIxzIxyIyyIyzIxzIyzIzz)
    Some books have the cross terms negative and some positive. There is no convention of what is a positive Ixy=xydm or Ixy=xydm (ref 1). Typically, this tensor (MMOI) is described on the center of mass first, along coordinates fixed to the body. So Ibody is constant. As the body rotates it has a 3×3 rotation matrix R so the MMOI tensor in fixed coordinates at the center of mass is IC=RIbodyR
    with the matrix transpose operator. To move the MMOI tensor to a different location, like where the rotation center is (or the origin) one must apply the parallel axis theorem. This is done with IO=ICm[rC][rC]
    where [vector] is the 3×3 skew symmetric cross product operator (ref 2) and rC is the position of the center of mass relative to O in fixed coordinates.

  5. Incorrect ×. Angular momentum at any point not at the center of mass has two components. One is the intrinsic momentum at the center of mass ICω and the second the moment of linear momentum rC×mvC where vC is the linear velocity of the center of mass. LO=ICω+rC×mvC=ICω+rC×m(vO+ω×rC)=(ICωmrC×rC×ω)+rC×mvO=IOω+rC×mvO
    Do you see how the parallel axis theorem is derived from the angular momentum transformation laws.

  6. Incorrect ×. Because MMOI is a tensor and not a scalar the direction of L is generally not the same as ω.

  7. Check ✓. Torque is vector field (varying by location) with the general law of τO=τA+rA×F
    This is dual to the velocity transformation law (above on 1.), if re-arranged like τA=τO+F×rA. The direction of τ (at origin?) is different from ω because IC is not constant (see below).

  8. The general equations of motion are F=ddtp=mddtvC=maCτC=ddtLC=ICddtω+ddt(IC)ω=ICα+ω×ICω
    expressed at the center of mass always (ref 3). Then use the transformation laws to move the torque around (like knowing that the torque component along the rotation axis is zero). In your case ˆzτO=0 and τO=τC+rC×F.

  9. You need to re-work the rest from the information given above.


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